Foreground p.10 A MODEL OF THE BRAIN FOR ROBOT CONTROL. Part 1: Defining Notation [author James Albus] Defining the mathematical notation for a model of the brain p.49 MIND OVER MATTER: Add Biofeedback Input to Your Computer [author Steve Ciarcia] Use muscle signals to produce computer input p.100 COMPUTER GENERATED MAPS, Part 2 [author William D Johnston] A general purpose perspective projection program p.132 THE NATURE OF ROBOTS. Part 1: Defining Behavior [author William T Powers] How can behavior of an organism be described? p.176 DESIGNING A COMMAND LANGUAGE [author G A Van den Bout] Using theory of finite state machines to design input command language Background 36 SIMPLE MAZE TRAVERSAL ALGORITHMS [author Sandra and Stephen A Allen] A contestant of the IEEE Micromouse Contest discusses maze running strategies p.60 MORE COLORS FOR YOUR APPLE [author Allen Watson III] Any pair of complementary colors can be displayed p.70 A HOME FOR YOUR COMPUTER [author Joseph Dawes] Increase the utility and enjoyability of your equipment with a carefully planned cabinet p.74 TALK TO A TURTLE: Build a Computer Controlled Robot [author James A Gupton Jr] Use your computer to control a mobile "r…