Foreground p.26 SOLVING SOMA CUBE AND POLYOMINO PUZZLES [author D Macdonald and Y Gürsel] The serious application of computers to game problems p.66 PROGRAMMING STRATEGIES IN THE GAME OF REVERSI [author Peter B Maggs] A tutorial on using the minimax theory in designing a game p.104 A SPACECRAFT SIMULATOR [author Gary Sivak] A space-navigation game 113 THE NATIONAL MICROPASTIME [author Joseph J Roehrig] Simulating baseball games using actual statistics 152 WRITING ANIMATED COMPUTER GAMES [author Tony Estep] The essentials of producing animated video games p.222 BUILD A SIMPLE DIGITAL OSCILLOSCOPE [author Frank DeCaro] Display waveforms with light-emitting diodes Background p.14 THE INTEL 8086 [author Steve Ciarcia] Hands-on experience with a system design kit p.84 ALPHA-BETA PRUNING [author W D Maurer] A programmers approach to simulating a chess game p.98 INTERFACING THE PET TO A LINE PRINTER [author P K Govind] Connection through the PET user port plus a screen image-printing program p.140 STACK IT UP [author Charlton H Allen] Use your microprocessors stack to your best advantage p.172 FIVE USEFUL PROGRAMS FOR THE SC/MP [author Charles A Kapps] Utility programs p.232 THE CHERRY PR…