A rescan for this item is available here . Features p.57 High-Resolution Sprite-Oriented Color Graphics [author Steve Ciarcia] You don't need Logo to use sprites for animation with the illusion of depth. p.88 A Beginner's Guide to Logo [author Harold Abelson] Although Logo is used as a language for introducing computers to children, it is not just for kids. p.116 Logo in the Schools [author Daniel Watt] Putting computers in the classroom has led to some unexpected results. p.138 Designing Computer-Based Microworlds [author R. W. Lawler] Well-written Logo procedures stimulate children's desire to learn by making complex ideas understandable and intrinsically interesting. p.163 Why Logo? [author Brian Harvey] Logo is designed to encourage development of problem-solving skills. p.196 Introducing Logo to Children [author Cynthia Solomon] Teaching Logo requires an awareness of different learning styles. p.210 Logo - A Cultural Glossary [author E. Paul Goldenberg] Common Logo terms are defined and their interrelationships are highlighted. p.230 Logo for the Apple II, the TI-99/4A, and the TRS-80 Color Computer [author Gregg Williams] Each version of Logo is best suited for a particular a…